Progress Update #27 🛠️ – Frozen Realms some more Unit balancing & the very first true hybrid Unit!
Fantasy Tabletop Devlog – Chaos Unit Balancing, Zarhi & Humans Unit Changes and the First Hybrid Unit
We made a lot of changes to the units in the past week, and soon we’ll be moving on to sharing the building updates with you!
Let’s take a look at some Chaos units first!
Both Goblin units received big changes. Backztabberz keep the Poison trait and Attack of 5, giving Chaos armies some extra bite.
But Wolf Riders have been changed completely – now with Leadership of 8, they’ll take their turn before pretty much any Tier 1 unit, which makes them very dangerous…


The Warmonger Mammoth has also seen some updates – we made it so that he’s now the answer to Armor-Piercing elite units.
Not only is he a tank, but also a heavy hitter!
So rest assured – the Human race now has a proper counter to the mighty Trikasaurus!

When it comes to Chaos elites – the Abyssal Weaver (love that guy) is currently a great tank and a solid splash damage source for the Chaos roster.
Not to mention the Regeneration after Kill ability, which truly makes him stand out!

And lastly, let’s talk about the very first true Hybrid Unit – the Temple Fang Legion.
An elite Zarhi infantry unit with Leadership of 10!! High melee defense, and the Flanking trait.
With 8 Melee Attack and 7 Ranged Attack, it’s truly something special.
No armor piercing here (obviously XD), but with a range of 2, it’s the best option for harassing enemy backlines… or any lines, for that matter…

And that would be it for today!
Take care and see you next week! 🔥

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